InteliShade v2.0 News
We will be going to beta version 2.0 due to this being a completely re-rolled add-on using visual studio 2008 right out the gate. This should also take care of any PLK issues with it not registereing correctly when a few of you would install it. Sorry for the delay to get this to you but I had to wait until I actually had a copy of visual studio 2008 :). Expect the release of this version within a few days. All I am doing now is making sure the Installer Correctly Registers this version of InteliShade once im done testing that I will put it on the Site. Enjoy
Also we have finally got Code Outlining working and will be released with the 2.0 version here is a pic of it in action

Also here is a demo of it in action as well ..
The current version 1.2 Adds support for Intellisense inside Visual Studio 2005 for the High Level Shader Language. Something that may really come in handy when you are working with the language in your graphics development projects.
Here is how the Find Completions looks for instance when you are coding and you trigger the Intellisense Find Completions on your keyboard (cntrl-space is what mine is and I believe is the default keyboard shortcut in Visual Studio 2005. If you are not sure of what yours is you can just goto "Edit -> Intellisense -> and it should say next to Complete Word what the shortcut keys are. These will eventually become Automatic but for now you have to trigger it) you will get this listing.
Here is a little example of what it looks like when you type tex2 and hit cntrl-space for instance you can see the list and also notice on the right side you get the description of what the tex2D function does. I have loaded pretty much everything I can find on the net for all the semantics, functions, variables and such for the High Level Shader Language into this.
Their is alot more that I want to get in this. Right now I am working on the Grammer Rules to detect when you have errors in your Shader code without needing to even build the project they just show up in the Error List Window so you can fix them before even compiling them. Also I would like to get some sort of a Preview renderer built into this so you can test your shaders in a test renderer and many many more features.
Hiopefully this is something you can use in your graphics development work flows. Thanks again for trying it out. Please give me some feedback in the forums so I know where stuff is broken or what not.